![]() ![]() Also, please consider supporting us on Patreon so that we can continue to do what we love doing. The only downside is that when entering and exiting the hub worlds, there are very long load times, but you take the good with the bad.Įnjoying our The Talos Principle Switch review so far? Don’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. This leaves a lasting effect that allows for each world to feel interconnected and less like a glorified menu select screen. When in a hub world, entering puzzle levels is seamless and requires no loading screen whatsoever. These help to expand the puzzle variety and when puzzles begin to utilise many of them at once, the game showcases spectacular game design that will have you scratching your noodle a lot. With more than 120 puzzles to solve, as well as Road to Gehenna DLC, The Talos Principle: Definitive Edition packs in a heap of content and will have your brain teased for many hours.Īs you proceed through the game, you’ll use different key objects and learn new abilities. The Talos Principle: Deluxe Edition doesn't offer any new content to entice people who played the PC version, but I highly recommend it to everyone who hasn't.The Talos Principle contains ingenious puzzles that are required to be solved from a first-person perspective, making your way through mazes and retrieving the tetromino-like puzzle pieces at the end. It's also very cool to play a non-combat game that keeps me interested for hours at a time. I didn't expect a video game to have deep philosophical questions that I pondered long after each session, and I appreciate how it adds the kind of depth seldom seen in games. Add the fact that random momentary “glitches” in the network make it obvious that the whole world is an illusion, and the result is an extremely cool atmosphere similar to the holodeck in Star Trek: The Next Generation. Some parts of the world even look like a modern warehouse with metal platforms and catwalks. ![]() It's really interesting to see the dichotomy between the archaic Romanesque backgrounds and the futuristic elements that include automated turrets and floating drones with laser-proximity detectors. Most of the environment is reminiscent of ancient Roman ruins, complete with crumpling stone structures, towering columns, and broken statues. In addition, Gregorian chanting at the beginning combined with the booming voice of Elohim helps to impart an ethereal feel. I wasn't expecting such beautiful visuals from an indie puzzle game, and they can be truly appreciated thanks to the first-person viewpoint. Later in the game, they become extremely challenging, and I felt a real sense of achievement after solving them. This is just a small sample of the complex puzzles that players will encounter. The only way to make them cross each other's path is to elevate the crystal connectors on cubes. These light beams are another way to deactivate forcefields, but different colored light beams cancel each other out (don't cross the streams!). Eventually, crystal connectors are introduced that let players activate and direct colored beams of light. Soon the complexity increases as it becomes necessary to block the path of drones with cubes, trap drones with forcefields, and indirectly guide drones to blow up turrets. All players have to do to solve puzzles in early levels is re-position signal jammers to deactivate force fields, floating drones, and automated turrets. Like all good puzzle games, the challenge is non-existent at first and then becomes progressively harder. Unfortunately, many of the messages are presented in an offputting wall of text, which can be skipped at the expense of story details. This is an unusual twist that fits with the concept of the story and offers a depth rarely seen in video game storytelling. In addition, players are tested on their morality by answering questions about certain situations, and then they're evaluated on their answers. Not only can players discover facts about the past and read ancient texts, but they can also converse with the computer, albeit in a limited way. Instead of being told what happens via cut-scenes, players must figure it out on their own by accessing various computer terminals. Perseverance is required in solving the puzzles and uncovering the storyline, which I think is very cool. While it may sound simple, the only way to progress is by solving a variety of thought-provoking puzzles that are both fun and rewarding. This is achieved by progressing through different areas and accessing computer terminals. ![]() This godlike creature appears to be the master of an artificial version of the world, and it's up to players to figure out what happened to the real version as well as whether they're A.I. The unusual experience begins with players having their consciousness placed inside a robotic servant of an omnipotent being called Elohim. ![]()
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